Showing posts with label Behind the drawing board. Show all posts
Showing posts with label Behind the drawing board. Show all posts

●TV SHOW● Urasawa Naoki no MANBEN neo: Otomo Katsuhiro (浦沢直樹の漫勉neo: 大友克洋)

Naoki Urasawa's MANBEN neo (浦沢直樹の漫勉) Episode 20 will be centered on Katsuhiro Otomo. Scheduled to be broadcasted on Saturday, March 29, 2025 at 10:00PM on Japanese channel E-Tele, NHK Educational TV. Naoki Urasawa (浦沢直樹) the presenter and a manga artist, shared his thoughts on the show and his admiration for Katsuhiro Otomo on Manben Neo blog.

Official website: https://www.nhk.jp/p/manben

ABOUT

Katsuhiro Otomo's manga has had a profound influence on the top runners of today's manga scene. His style of expression was a true "revolution." His 1982 serial AKIRA was a massive hit, and the phrase "Before Otomo, After Otomo" was coined, signaling the major shock it brought to the world of manga. This time, we delve into the creative process behind his legendary work DŌMU.


URASAWA's COMMENTS

Urasawa was reportedly looking forward to Otomo's appearance.

Urasawa: I had been waiting for this moment (laughs). I frequently meet with Otomo, and each time, I’d say, "Please appear on the show!" So, I was really excited.

How did Urasawa feel about the impact of DŌMU?

Urasawa: In the history of Japanese manga, there have been two major impacts. The first was Osamu Tezuka's SHIN TAKARAJIMA (新宝島) in 1947, and the second was Katsuhiro Otomo's DŌMU in 1980. 
The manga you all are reading today would not have taken its current shape if DŌMU hadn’t been published. It was that monumental of an influence. I wanted to express the shock and emotion we felt when it was first released through the program, so we tried to approach it in various ways.
Manga artists of my generation and beyond have all had their lives changed by DŌMU So, I reached out to nine manga artists, and they shared their thoughts. Please look forward to hearing about the "Otomo in my heart" from these artists (laughs).

Original Manuscripts of DŌMU Revealed!

Urasawa: The show will explore DŌMU from various perspectives, including showcasing Otomo’s original manuscripts. What did you think of them?
Otomo’s manuscripts don’t use white correction ink. He completes his intricate drawings in one go. Those lines are drawn with a sense of absolute commitment. When he draws a line, he does so with all his soul, making sure it’s the correct line. It’s as if he’s pouring his entire being into every stroke. I believe this is how his manga reached us and became part of our era. The original manuscript we will be showing is one like that.

Can you share any particularly memorable moments from the shoot?

Urasawa: The shoot took place at Otomo’s studio, where we got to see the bookshelf filled with things he’s learned from. The collection of books and DVDs on his shelf seemed quite similar to my own.
If you only focus on manga, you can only become a "child" of manga. To create new culture, you need to combine various influences into a complex cultural identity. I’ve learned from many books, films, and manga created by pioneers, and seeing that bookshelf made me realize that I’ve been following in Otomo’s footsteps.

Urasawa: I asked the program’s director not to downplay the huge impact of Otomo’s revolutionary work DŌMU. Otomo’s manga pushed so many aspiring artists to move forward. However, drawing a manga like Otomo’s with just paper and pen requires immense mental and technical training. While manga is a casual culture, behind the scenes, manga artists carry enormous burdens in their work. I hope the show gives a glimpse into that side of things. I want to continue conveying the essence of manga to everyone.

COMMERCIAL


Urasawa: Are you planning on drawing another manga?
Otomo: I didn't expect that question to come.

Tweets by OTOMO (March 19, 2025)

■(retweet of Urasawa's announcement of the upcoming MANBENneo show) I kept running away, but I got caught.


NAOKI URASAWA × KATSUHIRO OTOMO on the creation of DŌMU

KATSUHIRO OTOMO CHANGED MANGA?!


Urasawa: It was like when Bob Dylan or The Beatles suddenly changed everything. That kind of movement, that’s what I felt from Katsuhiro Otomo. We’ve been trying to get him on this series since the beginning. We’ve met many times, mostly just doing karaoke.We almost never talk about manga. But now, I want to take the time to talk manga with the person who changed my life. Let’s go!
Otomo: I’ve finally agreed to appear on MANBEN
Urasawa: My wish has come true.
Otomo: I was trying to avoid it…


A SHOCKING OPENING


Urasawa: Editors always say, “Draw manga with impact!”But your sense of “impact” feels completely different.
Otomo: There’s no one around, after all.
Urasawa: I’ve never felt such quiet pressure.
Otomo: That’s because it’s like you’re viewing the scene from a great distance. It’s not zoomed in at all. It gives the feeling of “everything is happening objectively.”
Urasawa: These first three pages already pulled me in. I thought, “Manga is entering a whole new era.”
Otomo: I see.
Urasawa: I was blown away and then this little sound effect in the speech bubble, “dosatsu.” It’s tiny!
Otomo: It was a big two-page spread that was tough to draw.
Urasawa: Did you draw that yourself?
Otomo: Yeah, I did. When I was working on that part, I was already thinking, “This is never gonna end.”
Urasawa: Including the cover, that’s page 5 already. And it’s still not ending!
Otomo: Nope, definitely not.
Urasawa: And yet you still make proper frames.
Otomo: Of course, always.
Urasawa: You don’t do full-bleed splash pages. Where does that “Otomo rule” come from?
Otomo: Instead of going BANG, I want to gently pull the reader into the artwork. Making a huge explosion on the page is just me letting out emotion. But when you have a small drawing with perspective leading into depth, the reader slowly enters the scene and into the story itself. That’s what I try to do.

WHY DID HE CHOOSE APARTMENTS?

Urasawa: So this is technically horror, right?
Otomo: Yeah, I found The Exorcist really interesting. We were talking like, “The next one should be like The Exorcist.” Also, Nobuhiko Obayashi made HOUSE. When I watched it, I thought, “Western-style houses don’t really suit Japan.” Horror usually happens in cursed places, right? Back then, there were lots of suicide jumps in apartment complexes. That made me think, “Aha, apartments!” It was the era of massive apartment buildings, and I thought, “That might actually work.”
Urasawa: Otomo’s perspective is just so fresh and original.
Otomo: Yeah.

HOW TO SHOW A CONVERSATION


Urasawa: Why I chose this, it’s like Yasujiro Ozu.
Otomo: You mean the shot-reverse shot?
Urasawa: This might be the first time in manga history that a reverse shot was drawn this directly. And it was possible because of your character’s nose.
Otomo: Are you serious?
Urasawa: That nose makes front-facing characters work. Thanks to that, you were able to create “Ozu-style shots” in manga.
Otomo: The most annoying thing in manga is these conversation scenes. Nothing happens, just a bunch of similar faces.
Urasawa: It becomes just “face manga.”
Otomo: That’s what makes it hard. The key is, “How do you keep this interesting?” So I start with a full frontal face, then reverse with another front-facing shot. From there, it gradually starts to move, maybe turns sideways, etc.


Urasawa: You’re giving that older woman real acting power, like having her shift her gaze here and there, that kind of subtle performance.
Otomo: Yeah, whenever there’s a group talking, you really need to think it through.
Urasawa: You make it look effortless, She’s talking here, and then a memory of the man with the weird hat shows up.Then the detectives are already moving in the next panel. But the old lady is still in the middle of her explanation. This kind of montage,this is totally cinema.
Otomo: Those inserts, they were to add motion. Quick cuts, gradually picking up movement.
Urasawa: That taught us how to avoid “just a row of talking heads.” I use this trick all the time.
Otomo: Oh, I see.

THE SHOCK OF CHAPTER 1

Urasawa: This original manuscript... This is the one that changed my life. Look at this... like... wow... seriously... this is incredible.
Otomo: Page 39 — this is the climax of the first chapter, right?
Urasawa: I’d always wondered about this. I kept thinking, “Why is there gravity only on the gun?”
Otomo: Ah, yeah, you’re right.
Urasawa: (laughs)
Otomo: Well, maybe I thought it would be better to show the weight of the gun.
Urasawa: I just noticed something amazing. You know what? There’s not a single bit of white correction used here!
Otomo: Yeah, that’s true.
Urasawa: Come in a little closer—look at the neck area here. See how there are different layers of cords?So in the foreground, you’ve got the string, and in the background, some kind of accessory-like thing. Normally, this part would get all messy, right? You’d end up using white-out on the string.
Otomo: Well, you know, when you’re drawing detailed stuff like this, you sort of navigate around the layers of the cords as you go, right? That… that’s sorcery. I’m literally imbuing it with magic.
Urasawa: I get it.
Otomo: You don’t fix that with white-out or correction fluid. It’s a sacrifice to the gods. (…What am I even saying?)
Urasawa: This really gives off such an "Otomo vibe." Your pages—yeah, they’re super detailed—but they also have this confidence that says, “It's okay to leave it white.”
Otomo: When there’s no background, it usually means… there’s something specific I want to convey.
Urasawa: Yeah, that part speaks for itself—it's already talking to the reader through the page.
Otomo: That space becomes something else entirely... It turns into Cho-san’s own unique world, and that’s why it’s left pure white. Back in the day, though, sometimes it was just because… I couldn’t be bothered to draw the background. (laughs)

ETSUKO IS A HOMAGE TO ISHINOMORI'S WORKS 

Urasawa: Etsuko in this first chapter — she’s just perfect.
Otomo: By the way, Etsuko is a reference to Sarutobi E-chan by Shotaro Ishinomori.
Urasawa: She looks so cool. And you know what really makes it cool? it’s this part — the shadow from the stone stopping right on her shoulder. That’s what creates this sense of space — the distance between the stone and her face. In works like Ishinomori’s Genma Taisen and others, he often goes with big “BOOM! BAM!” style effects, right?
Otomo: Yeah, for clarity — to make it really obvious. But here, I think the idea was not to do that as much. Instead, it’s more about “how can you express power through the image, through spatial composition?” That’s what I think it’s aiming for.

THE SPARK TO BECOME A MANGA ARTIST

Urasawa: That How to Draw Manga book by Ishinomori-sensei — the one he’s holding behind his back —that was our Bible, wasn’t it?
Otomo: Yeah. There’s this short story in it called Ryujin Numa (The Dragon God’s Marsh), and it’s used as a kind of textbook. He breaks down all the storytelling techniques in amazing detail. Like, there’s a scene where the girl disappears, and even though the character wants to see her, he can’t — and that frustration is symbolized by a butterfly caught in a spider’s web.
Urasawa: It was the first time I ever felt like I was seeing a “making-of.” Like getting a peek behind the curtain.

WHY DID YOU START DRAWING SCI-FI MANGA?

Urasawa:The way I see it, sci-fi felt like a way to break into the mainstream. You also jumped into sci-fi with Fire-Ball, right? But don’t you think your direction kind of changed after that?
Otomo: The manga I was drawing before Fire-Ball— They were all stories about things like the frustrations of youth. Like guys playing mahjong in an apartment, just that kind of stuff, over and over.
Urasawa: Stories that go nowhere, right?
Otomo: Yeah, and I started getting bored of it. I began thinking, “I really need to make proper manga.”And when I asked myself, “What does manga mean to me?”— And it was Tezuka Osamu, Ishinomori Shotaro— and all of those classic shōnen manga were sci-fi. So I thought, “Alright, I’ll try drawing sci-fi too.” Since I was already drawing in a pretty realistic style, I figured, “Why not do sci-fi in this style?” Didn’t work out so well though.
Urasawa: You mean Fire-Ball?
Otomo: Yeah. That’s when I realized— “I really need to build proper structure.” It’s all about story and structure.
Urasawa: And after trying to get it right, that’s when you arrived at Domu, right?
Otomo: Exactly, exactly.

DŌMU: THE SHOCK OF CHAPTER 1

Urasawa: I found this in Action Deluxe, at a convenience store. I looked at the last page… and I was like fwaaah… — it just blew me away. I almost collapsed right there. So I quietly put it back on the shelf…and floated home. Like, totally dazed. And then, once I got home, I thought, “Oh man… something huge just happened.” And then it hit me—“I forgot to buy it!” So I ran back to the store
Urasawa: I’ve thought about why I was so drawn to it. Usually, really skilled artists— they don’t want editors telling them what to do, you know?
Otomo: Oh, I see.
Urasawa: So they tend to turn inward. Like, “great artist = quiet career.” They keep a low profile. And I figured you, Otomo-san, were probably that type too. But instead, you didn’t withdraw— you looked like you were actually stepping into the mainstream. It felt like you were saying, “If I just show how interesting my work is, then editors won’t be able to mess with me.” That energy— like you were pushing back against the pressure of “Make something entertaining!” by declaring, “What I do is already more interesting than anything you could ask for.”
Otomo: Right.
Urasawa: It was like you were seizing control.

EVEN THE FIRST COLLECTED VOLUME WAS UNCONVENTIONAL

Otomo: Normally, you’d have a designer or a letterer do that stuff, right? But when it was time to publish my first volume, they asked, “How should we do the (design)?” So I said, “Ah, I’ll do it myself.” And from that point on, I’ve always done the design for my own books. That kind of thing leads to interesting results, you know?

DEPICTION OF PSYCHIC POWERS


Urasawa: To depict something this significant in such a small panel —it’s amazing how this small panel comes to life. It’s like a "spot the difference" puzzle, right? If you’re not paying attention, you might just pass by it without noticing. But it’s so cool. This part right here.

CINEMATIC DEPICTION OF SOUND

Urasawa: There's silence, complete silence—and then Nononmura starts trembling, And suddenly the sound explodes into the scene, like "Waaah!"
Otomo: Like the real sound of the scene suddenly cuts in.
Urasawa: Exactly that.
Otomo: That’s cinematic. Yeah, I guess that’s true. Like using "nonmon" (no sound) in film— When you deliberately don’t use sound, it becomes incredibly striking. I guess I’m doing something like that.

INFLUENCE FROM FILM

Urasawa:This part right here—it’s Kubrick, right?
Otomo: You think so?
Urasawa: Definitely Kubrick. This is so Kubrick.
Otomo: It’s symmetrical, right?
Urasawa: From The Shining?
Otomo: Ah, yeah. It might be. That really could be The Shining you're thinking of.

THE LIBRARY AT OTOMO'S STUDIO

Otomo: The elements in my manga come from many things—films, various types of fashion, music, and much more. All of these influences come together and flow into the work. So, while everyone else is creating manga within the manga world, I’m not just creating manga inside that world. I’m constantly observing new things from the world around me and using them in my drawings.
Urasawa: That’s how a manga artist should be, right? I truly believe that.

DŌMU WAS RELEASED IN BOOK FORMAT ON AUGUST 1983

Urasawa: I was at the bookstore in front of the Fuchū Bumai-Gawara Station, just casually browsing. I thought, “Today’s the release day,” so I checked. And there, in the general book section, Domu was stacked up front, face-up.
Otomo: Oh, seriously? Stacked up front?
Urasawa: I thought, “So Katsuhiro Otomo is really going all-in with this approach.” It made me feel like, “I’ll follow in his footsteps, even if I can’t quite reach his level.” It really had that much of an impact on my life.
Otomo: Ah, I see. Well, it’s good that it worked out, huh? (laughs)

THE SECRET BEHIND COMPLEX COMPOSITIONS 

Urasawa: Here it comes—the battle is about to begin.
Otomo: This side says "top and bottom" .
Urasawa: Yeah, it does say tenchi there. But you can’t even tell what’s up or down in this. It’s amazing.
Otomo: I did that on purpose—to mess with the vertical orientation, the “heaven and earth” axis—so the viewer would feel almost dizzy, like they’re spinning. That’s why I sometimes draw things upside-down.
Urasawa: There’s this rumor… that you’d set up string from far away to get your perspective lines right. I think this panel might be one of those. The first time I visited your studio, you were stretching string all by yourself, doing something like this, and I asked, “What are you doing?” And you said, “Ah, the vanishing point is really far away...”
Otomo:Yeah, could be. When you’re dealing with this kind of perspective, the vanishing point ends up way off the page.
Urasawa: Super far away, yeah. This stuff is seriously difficult. Anyone who's tried it would look at this and go, “Whew!” Like, this line goes this way, and that one goes that way...
Otomo: Right, you’ve got a vanishing point for this perspective here, and a vanishing point for that one there—There are multiple vanishing points, right? But they all have to form the same circle. They’ve got to fall onto a single lens.
Urasawa: Right
Otomo: That’s why I realized: “This is lens work.” While I was doing perspective back then, I thought,“Ah, in the end, it all comes down to the lens.” To represent the lens, I’d stretch these long strings for perspective— I think that’s what I was doing. Nowadays you can just get perspective grids instantly with digital tools, but if you don’t struggle through it yourself, you don’t learn. You lose the flexibility to adapt and apply. That’s why it’s better to make yourself suffer a bit.
Urasawa: That “Whoa, really?” feeling—those kinds of discoveries are the best.
Otomo: Exactly.

OTOMO'S METHOD: ONE-SHOT DRAFTING

Otomo: I always want to do it in one take. You properly do your layout (name), break down the panels carefully, and then move to drawing it on manuscript paper. But when I go to transfer it to the actual page,
I usually draw a different version. Maybe I’m just being contrary, or maybe I get a better idea. But I end up redrawing it. However—When I go straight to drawing the draft on the manuscript paper, I don’t redraw anything. It’s all one-shot.
Urasawa: That’s fascinating—like watching an animator being born in real time.
Otomo: Yeah, and a lot of my scene cuts are already like a movie.

HOW TO SHOW ACTION

Urasawa: So like—whoosh, it hits, then bang—and then it gently floats down, right? Those three panels feel like fwah~, totally soft. But here’s the thing—the speed in this part and the speed in this part are completely different. That kind of effect—it’s all imagery, right?
Otomo: Yeah. You need to first imagine it in your head— if you can’t do that, you can’t draw it.
Urasawa: And isn’t it true? The height of the “lens” is actually predetermined, right?
Otomo: Yes, exactly.
Urasawa: You decide the camera height.
Otomo: Right—the eye level determines how you visualize the scene. You imagine the scene flowing like,
“Okay, the action flows like this, then leads up to this moment...” You basically storyboard it in your mind like a movie.

STUDYING THE OTOMO TOUCH

Urasawa: Check out these speed lines. Back then, when I was with my assistants, we’d say things like “2-3-3-4,” meaning: “Don’t draw the same number of lines.”
Otomo: (laughs) Oh right, I remember that.
Urasawa: The randomness— we’d say, “Make sure the number of lines isn’t uniform.”
Otomo:Ah, stream lines.
Urasawa: Yeah. 3, 2… and this fade. Honestly? I’m better than you at this.
Otomo: Oh really?
Urasawa: (laughs) 
Otomo: Not even mad.
Urasawa: (laughs) That random feeling, right? Like if something was here— like this object was like... this, and then... that—
Otomo: Ah, yeah yeah.
Urasawa: Then you’d do this... and this...
Otomo: Ah, I see it. Like a rock, yeah?
Urasawa: Exactly! Look—
Otomo: It looks like the rock is flying!
Urasawa: Right?!
Otomo: Whoa. That’s awesome.
Urasawa: Yeah, feels good, right?
Urasawa: For example... like here, you do something like this.
Otomo: Yeah, that's right. Uh-huh. Adding grime.
Urasawa: You make it look like this, kind of getting closer to that Otomo touch. I used to copy this kind of thing all the time.
Otomo: (laughs)
Urasawa: And the thing I learned the most from you, Otomo-san... No underdrawing, but like this— Here, like this— When you do it this way, suddenly it becomes “Otomo's hand.”
Otomo: (laughs) Seriously.
Urasawa: I really did learn that kind of thing from you.
Otomo: (laughs) No, no, that’s wonderful.

THE OTOMO METHOD: HOW TO RAISE A MARU PEN

Otomo: Maru-pen is stiff, so it's hard to use at first. You have to break it in.
Urasawa: I heard you had Maru-pen No.1, No.2, and No.3.
Otomo: Yeah, yeah, yeah.
Urasawa: I totally get that. You rotate through them: old pen, mid-used pen, new pen—Like that, right?
Otomo: At first, I’d give them to my assistants to use for drawing backgrounds.
Urasawa: To get the assistants used to them?
Otomo: Exactly. And then the assistant would say, “Sensei… the lines are getting kinda thick…” And I’d say, “Let me see,” and then, “Nah, it’s still usable.” Then, finally, “Okay, guess it can’t be helped. Here’s a new Maru-pen.” I managed all the pens myself.
Urasawa: Don’t you find it doesn’t suit you if you get used to a pen someone else used?
Otomo: Nah, that’s still just Pen No.1.
Urasawa: Ah… so that’s No.1.
Otomo: Yeah, and the one that’s been really used becomes No.2. Then No.3 is the pen that I have complete freedom with. It just rolls around...
Urasawa: And when it breaks with a snap, that’s a total shock.

THE REASON FOR UNCONVENTIONAL PANEL LAYOUTS

Urasawa: This one's kind of unusual. It’s a spread, but the center runs here—still connected.
Otomo: It’s the climax, right? So I wanted this kind of frame.
Urasawa: This was groundbreaking in Otomo history.
Otomo: Yeah, I don’t really do it often. I was experimenting with things. This vertical panel—it’s like a camera tilt, looking upwards.
Urasawa: This “Dototototo” part here—
Otomo: This part is the pan. I was self-indulgently experimenting...
Urasawa: But you can’t really do this vertical effect in film. Only manga can pull that off.
Otomo: That’s true.

DEPICTING INVISIBLE “FORCES”

Urasawa: It’s that swoosh. Something that shouldn’t dent just pops inward. That’s the thrill. It must have surprised people, right?
Otomo: (laughs) What is that? Are you trying to make me the villain here?
Urasawa: No, no—drawing manga is exactly about that. It’s like, “Bam! How do you like that?”
Otomo: Yeah, you need that kind of thing. We’re drawing alone, after all.
Urasawa: Exactly.
Otomo: Circles or spheres are best for showing energy. You don’t often see decagons or sixteen-sided shapes. Even those just become circles in the end. So I always start and end with circles.
Urasawa: This part is really good—right before this panel.
Otomo: Where the character appears.
Urasawa: Yeah, just from that, you feel Etsuko's presence coming through. This wall here—just one panel gives that effect. This drawing is sneakily amazing.
Otomo: Yeah, you can feel the fun of drawing it.
Urasawa: It looks like a speech bubble was erased here.
Otomo: Could be. It’s inked but looks erased—yeah, something was there.
Urasawa: You changed your mind, huh?
Otomo: Totally don’t remember.
Urasawa: Since this side says Bin, maybe this side said Pip or Bishi?
Otomo: Could be.

NODŌ: THE BOOK’S BINDING CENTER

Otomo: And then—Chō-san.
Urasawa: He’s here—he’s here. But the middle—the nodō—gets in the way. I want to see the full image without the split. What’s notable here is that Chō-san’s whole figure— It’s all pen drawing.
Otomo: Yeah, that’s right.
Urasawa: The background just has a simple screentone slapped on. But it’s incredibly effective. It gives Chō-san this pop-out, three-dimensional feel.
Otomo: Drawing old men or weird faces—that’s fun.
Urasawa: Totally fun.
Otomo: Well, it feels like you're reliving that person's life. It’s like the ‘final move’ that wasn’t used. The decisive panel—the final panel—usually comes to a stop. A panel that "stops" is quiet and holds some kind of meaning. To make that panel stand out, all the other panels are drawn to flow smoothly. Even the camera angles—sometimes they’re tilted, or composed in a way that naturally leads the viewer’s eye to the next one. The drawings, too, are done like that. And the reason for all this is to make that final panel—the one you really want to show—stand still.

REGRETS: WHAT WAS LEFT OUT OF DŌMU

Otomo: I wanted to include more of the kids from the housing complex. Near the end, there’s just a bit where they watch the fight between Chō-san and Etsuko from above— But I thought I could have done more with that.
Urasawa: “Try this, try that”—it gets out of hand.
Otomo: Yeah, exactly.
Urasawa: These days, no one tries to finish a story in one volume. If it expands, they just go with it.
Otomo: And then the editor says, “Make a sequel.” DŌMU 2
Urasawa: (laughs)
Urasawa: Do you feel like drawing manga again?
Otomo: Ah… yeah. Didn’t expect that question. But yeah, somewhere inside, I feel like I should draw manga properly again. As a kind of repayment— To manga, which raised me.
Urasawa: I’ll come help anytime.
Otomo: (laughs)
Urasawa: Everyone will come help. Everyone’s waiting.
Otomo: I’ll do my best. Ah—I shouldn’t have said that. Cut that part. (laughs)
Urasawa: No, you should say it.

“It's after AKIRA where your true battle of style begins” 
Osamu Tezuka (手塚 治虫)


Praise for DŌMU by other mangakas

"Dynamic like an anime"
Reiko Shimizu (清水玲子)

"It changed my life." 
Katsuya Terada (寺田 克也)

"A talisman for manga artists."
Shin-ichi Sakamoto (坂本眞一)

"When I was in high school, Domu came out. 

I read it and decided, “I’m going to become a manga artist.” 

That’s how important this book is to me." 

Shinichi Sugimura (すぎむらしんいち)


"It really blew me away. The camera angles were straight out of Kubrick. 

It was a manga, but it felt just like a movie."

Atsushi Kamijo (上條 淳士)


"Domu wasn’t just a manga—
I always kept it nearby like a how-to guide for drawing manga."
Miki Tori (とり·みき)

"It was seriously shocking.
He expressed psychic powers without using speed lines or motion trails. 
That contrast actually made the powers feel more real." 
Hisashi Eguchi (江口 寿史)

"Back in school, a friend of mine who wanted to be a manga artist,
The day after Domu came out, he said:
“Arai, I’m giving up on becoming a manga artist.” 
That’s how impactful Katsuhiro Otomo was. I was like, “What?!” 
 Hideki Arai (新井 英樹)

"Otomo-san himself was a revolution. 
He really changed the foundation—the very concept of how manga artwork is supposed to look. Things that are now considered normal actually all started from what he did.  There are so many of those examples." 
Naoki Urasawa (浦沢 直樹)

●VIDEO REPORT● The Making of ELEMENTS OF FUTURE

 



JPTCA Japan Traffic Culture Association has released a behind-the-scenes video of ELEMENTS OF FUTURE, the ceramic relief mural designed and supervision by Katsuhiro Otomo and created by CREARE Atami-Yugawara Studio that was installed last december at "Hisao & Hiroko Taki Plaza" on the Ookayama Campus of Tokyo Institute of Technology (東京工業大学 大岡山キャンパス).

Otomo's Comments

I came up with the concept of elements. They create things. The idea was to express them in a new, modern way. Fire, water, air you know the five elements, But today's new creative elements should be students, the city that surrounds them, science or IT. Those new elements will create new generations.

I didn't want to create a goal, hence the empty space at the center. So instead of saying, "This must be your goal" or "this is how things must be", I created something that was abstract, like space. I wanted to say, "The rest is up to you."

Jiro Tanimoto's (谷本二郎) comments
It's an incredibly complex drawing, but it's also exciting. It's going to be a challenge. Mr. Otomo's picking fights with everybody. Like he keeps saying, "Can you do it?" But of course nobody says no.

This mural is about 7 meters to the top, so we needed different tricks to show things that were way up there. Such as making the top parts larger or thicker. We did things like that and assembled the pieces into a mural. It's three dimensional, so it looks different depending on where you stand or if it's day or night. There are lots of ways to enjoy it.

Atsuo Suzumura's (鈴村 敦夫) comments
What I love about glazing is that... the result always exceeds my expectations.  The possibilities are infinite. It's like alchemy. We prepared 118 glazes for this single artwork. And each piece had 2 or 3 layers for complexity. Colors change depending on thickness, where they're placed in the kiln or if it's electric or gas. There are endless possibilities. Once the firing starts,I'm anxious until the pieces come out. It's the result of the balance between all the pieces. The overall result is good.That's the best aspect of this work.

●VIDEO REPORT● ELEMENTS OF FUTURE installation video


Creare Atami Yugawara Kobo (クレアーレ熱海ゆがわら工房) has shared the installation video of the ceramic plate relief they produced, that was designed and supervised by Katsuhiro Otomo titled "ELEMENTS OF FUTURE". The relief will be presented to the public on December 12.

You can follow Create Atami Yugawa Kobo's works on their Facebook, Twitter and Vimeo

●VIDEO REPORT● SENDAI AIRPORT MURAL production


CREARE Atami-Yugawara Studio (クレアーレ熱海ゆがわら工房) have just shared in their Vimeo channel a video of the ceramic relief designed by Katsuhiro Otomo they produced in 2015 titled “Kinka Doji Riding the Waves Accompanied by Fujin and Raijin” (キンカドウジフウジンライジンヲシタガエテハトウヲコユルノズ)that was installed in the Sendai Airport.

You can follow Create Atami Yugawa Kobo's works on their Facebook, Twitter and Vimeo

●VIDEO REPORT● STEVE OLIFF'S COLOR GUIDES for AKIRA




Felix Comic Art has published this video where Steve Oliff remembers how it was working with Otomo in the colored edition of AKIRA. 

Steve Oliff 's original AKIRA color guides are available exclusively at: www.felixcomicart.com

Steve Oliff is a comic book colorist who has worked in the industry since 1978. His company, Olyoptics, was the first to use computers to do color separation. In 1989, Steve was personally selected by AKIRA creator Katsuhiro Otomo to color the seminal work. Steve and Otomo-san worked side-by-side at Steve's studio in Point Arena, CA to develop the color scheme that would be used throughout the series. The guides were printed at Otomo-san's studio in Japan on 10"X14" heavy-stock artist's paper and then sent to Steve, where he hand-painted them using some combination of airbrush, felt pens, gouache, cel animation paint, colored pencil, Pantone film and more! These are not your typical color guides; each piece presents beautifully as its own work of art and is suitable for framing (although as with all colored art, best to keep out of direct light). Felix Comic Art is excited to present this rare opportunity for fans to own an original piece from this legendary work. 

●VIDEO REPORT● MANGA! BBC TV SPECIAL


This documentary was made to precede the late night screening of Katsuhiro Otomo’s AKIRA on 7 January 1994 on BBC 2. The program features clips from AKIRA as well as comments by Otomo, Hayao Miyazaki, Suichi Terasawa and others.


Comments by Otomo:

■In the old days, culture had been the province of the older people. As it became more youth-oriented, Manga appeared.

■When I arrived in Tokyo, there were so many interesting people around...so I thought I'd try to write about what I saw here... The ambience, student demonstrations, bikers, political movements, gangsters, homeless youth... This was all part of the Tokyo scene that surrounded me. I projected all this elements into the future, as science fiction.

■In my youth I watched many movies, and tried to learn from them. Producing animation is very similar to making a live action film. I used the technics and forms best suited to my purpose...Cinematic style, building up speed, cutting and editing.

■Lots of good ideas come up when I'm drinking with friends. But in the light of the day they don't always seem as good as they did. But if I still remember them six month later, I might use them! Then I start thinking about creating the characters and gradually the film starts to take shape.

●ARTICLE● THE MAKING OF AKIRA THE EPIC COMIC PART IV



This month's AKIRA issue #17 released in the US by EPIC and collected in OORU KARAA KOKUSAI BAN AKIRA 5 (オールカラー国際版 AKIRA 6), includes a three page article, the last of a four part series, about the making of the colored version of AKIRA.


THE MAKING OF AKIRA THE EPIC COMIC PART IV - WORKING ON AKIRA AT EPIC

Over the past few months, we've examined the art, coloring, and scripting of the Epic version of Akira. These three elements are combined by the staff at the Epic editorial offices to form each issue of Akira. In our fourth and final article on The Making of Akira, we will explain the role of editorial, as well as the duties of the staff involved.

Editor Margaret Clark and Assistant Editor Marie Javins are in charge of producing Akira for Epic. They traffic the various elements, create mechanical representations of the final product, make necessary script or art corrections, and design covers and text pages.




The most apparent role of editorial is in trafficking. Tokyo's Kodansha Ltd sends the original "mirror" proofs, as well as the script translation, to Epic. Epic in tum sends the script to Jo Duffy, who then "westernizes" the script and returns the new version to Epic. The editors then send the script to Kodansha for approval. Upon approval, the script is sent to Michael Higgins, who letters the word balloons and returns the lettering to Epic. The "mirror" proofs and the lettering is given to the Marvel "Bullpen", where graphic artists diligently paste the words down onto the art, and return the proofs to Margaret Clark. She carefully checks the pasted-up proofs, and makes necessary corrections. 

The Epic intern then photocopies the proofs, and copies are again mailed to Kodansha for approval. Ms. Yuka Ando sends her comments, and the proofs are put back into the Bullpen for the necessary corrections.

Simultaneously, Margaret Clark and Marie Javins work on other aspects of the book. They choose scenes from each issue for the cover and back cover; as well as the frontispiece and text pages, and have photostats made of the chosen scenes. The artwork is then sent to Steve Oliff and Olyoptics for coloring, while the stats are pasted down onto mechanicals and marked that they are "For Position Only." This indicates to the printer that the mechanicals are only a representation, and the actual art is to be shot separately from the cover. The Epic staff also chooses the colors for the cover. Clark says that she attempts to choose colors that look attractive when put next to each other; since in Japan, the Epic Akira's are sold in boxed sets of three. 

Margaret Clark writes the teaser for the back cover; and edits the "What Has Gone Before" summary, while her assistant works on the text pages that appear at the end of Akira. Together they spec the type for the three text items as well as the indicia. credits, price and cover information. They also spec type for any signs that appear within the artwork for the issue, and for the computer-like speech of the caretaker robots. 

After the type is generated, it is given back to the Bullpen along with the cover mechanical and interior art pages for pasteup. The proofs and mechanicals are sent to the printer, as are Steve Oliff's color-coding disks. The Epic staff waits for the return of chromalins. as detailed in the last article.

After the chromalins are marked-up and returned to the separator; the separator makes the detailed corrections and, as discussed last month, the printer pulls "blues" on the book. The blues are also marked-up or given the go ahead, and Akira is printed.

●ARTICLE● THE MAKING OF AKIRA THE EPIC COMIC PART III



This month's AKIRA issue #15 released in the US by EPIC and collected in OORU KARAA KOKUSAI BAN AKIRA 5 (オールカラー国際版 AKIRA 5), includes a two page article on the making of the colored version of AKIRA. 



THE MAKING OF AKIRA THE EPIC COMIC PART III - COLORING

When Akira is printed in Japan, it is printed in black and white. The American version, however, is meticulously colored by Steve Oliff and his Olyoptics staff. This month we will examine the coloring of Akira step by step.

As detailed in Part I of The Making of Akira, Kodansha first makes "mirror" proofs of Katsuhiro Otomo's original artwork. A large set of proofs (10" x 15") is sent to Epic Comics for scripting and paste-up. An identical but smaller set of proofs (7" x10 ¾)
is sent to Steve Oliff for coloring.

Using felt pens, airbrushing and gouache, Oliff colors in these proofs. These "color guides" are then sent to Otomo and Kodansha for approval and any necessary corrections.






In the meantime, Epic Comics sends the larger proofs, complete with pasted-up lettering, to Olyoptics. The proofs are entered into the Olyoptics computar system, utilizing proprietary software developed by Pixelcraft, by way of a scanner.

Following the "color guides," Oliff and his staff of five then enter colors for each proof into the computar program. "This," says Oliff, "is where we fill in the subtle shadings."

After coloring on the computar system. Oliff saves all the information onto floppy disks. He sends the disks, along with the line art and color file to Network Color, the company that is responsible for outputting the film. The info is loaded into Network Color's linotype machine, and the resulting output is
chromalins.

A chromalin, or chrom, is a mechanical generation of each color plate registered to itself. lt represents how each color is printed separately and then combinad together to form a visual representation of the final product. In short, an early version of the final Akira is produced and sent to Epic Comics.

The Epic staff examines each chrom carefully, checking for errors in coloring and printing. After indicating the errors on the chroms, Epic returns the chroms to Network Color and corrections are made on the film.

Following the corrections, the final film goes to the printer. "Blues" are made from the film. "Blues" are an actual representation of how the final comic will appear-minus the color. The pages are instead printed in shades of blue. At this point, Epic checks for final corrections, and makes sure that all the pages are present and in order, and the blues are returned to the printer for printing.

Steve Oliff colors using the same computer system as the one used for most Marvel Comics. The difference is that Oliff colors the final film himself, while other Marvel Comics send color guides to the separator, who then assigns the colors using the computer. Oliff, in other words, acts as both the colorist and the separator. Akira is the first regular comic book in the world to be colored using such a system.

●ARTICLE● THE MAKING OF AKIRA THE EPIC COMIC PART II



This month's AKIRA issue #14 released in the US by EPIC and collected in OORU KARAA KOKUSAI BAN AKIRA 5 (オールカラー国際版 AKIRA 5), includes a two page article on the making of the colored version of AKIRA. 



THE MAKING OF AKIRA THE EPIC COMIC PART II - SCRIPTING

The scripting of the Epic version of Akira requires a detailed translation and westernization process involving approval by two separate companies and a number of individuals. 

Epic Comics first receives the English translation of Akira in volumes, each of the five Japanese volumes is 280 to 400 pages each. Epic is sent the translations of the volumes one at a time, as each is completed. Kodansha's translators. Yoko Umezawa and Linda M. York translate the Japanese to literal, straightforward English. The Kodansha volumes have been divided into 64-page Epic editions by former Akira editor Archie Goodwin. Each edition's translation, a long with a copy of t he issue's artwork is then sent to Jo Duffy. 

Jo Duffy then "Americanizes" the script. The direct literal translation is often stiff and the flow of the script , although fine in Japanese changes entirely when translated. 

"An idea that takes three words in Japanese," says Duffy "may take 10 or 20 words in English. 

"Also because of the length of the Epic issues characters must be re-introduced every 64 pages. American readers should be able to pick up any issue of t he series and identify the main characters within the first few pages.

Duffy completes the script with careful attention to the onomatopoeia of sound effects and an even flow of language. She tries to Americanize Akira without taking away from the Japanese elements.







Using her script, Duffy then marks the places on the artwork where the word balloons should go. The script is sent to the Epic offices where editor Margaret Clark checks it before sending to the staff of Kodansha in Tokyo for approval. Epic receives the Duffy script back from Kodansha, complete with changes and corrections. The complete script, along with the balloon placements is then sent to Michael Higgins for lettering. Higgins draws in new balloons according to the balloon placements he receives from Duffy, and then letters all of the balloons as indicated by the script. Akira is unlike most comics in that some word balloons already exist, and he must draw the new balloons to fit with those drawn by Otomo.

"lt's a question of balancing the American balloons with the Japanese," he says.

After Higgins returns the lettering to Epic, the lettering and the proofs of the original artwork (see article in Akira #13 on "mirror proofs") go into the Marvel "Bullpen" for production. The Bullpenners carefully cut out the word balloons and paste them to the artwork according to Jo Duffy's balloon placements. A copy of the finished artwork with word balloons is then sent once again, to Kodansha for corrections.

The copy is returned to Epic with corrections. Common problems include word balloon pointers that indicate that the wrong character is speaking, incorrect words or letters, and the occasional word balloon that should have been filled in with artwork before the proofs were made. Periodically, we encounter problems involving reversal, meaning that during the process of making "mirror proofs", a panel or part of a panel was reversed when it should not have been. Finally, when all of the corrections have been made and the staffs of Epic Comics and Kodansha, are satisfied, the black and white artwork is sent to Steve Oliff and Olyoptics for the coloring process.